Category: News

Cat Quest: A 2D Adventure for Kitty Fans

Although I admittedly love cats, I was somewhat skeptical about the upcoming iOS game, Cat Quest. Is this games the cat’s meow, or will it leave you with cat scratch fever?

Cat Quest is a brilliant sandbox-world isometric role playing game, where you play the role of a armoured kitty. From the first level on, you’ll complete epic quests, fight bad doggies and large bosses all while gathering some much needed money known as kitty coins.

The game is huge with more than sixty missions to bust through, as well as a paw-full of powerups and side quests to keep you engaged. Keep a lookout for Easter Eggs as well (spoiler: it’s meow-tastic).

Cat Quest is slated for the summer of 2017 and will be available on Apple iOS, Android, Nintendo Switch, Steam, and possibly the PS4. We are hsss-cited about it!

A Brand New SNES Game is Here!

As one of the first games to be created for the system in over 20 years, The Darkness Hunter is set to be here this year. Enthusiasts of the 16-bit era are rejoicing in anticipation of this Street Fighter-esque game that will feature RPG elements.

Although details are highly sketchy at this point in time, the game is sure to be amazing with 16-bit graphics and stereophonic sound. The game is best to be tested on an in-house CRT screen.

The game will not be an official release by Nintendo, however an original box and physical game cartridge will be developed. The game will be fully created using good old fashioned assembler language.

The game is set to be released at the end of April 2017.

Speedrunner who beat all 714 Nintendo Games is overjoyed, sleepy

Piotr Delgado also known as the “The Mexican Runner” started playing every nintendo game ever made in October of 2014. His long saga ended after jumping on king koopa from Super Mario 3. The challenge was accepted by the academy of Speedrunners association. In celebration of his victory, Delgado dressed up in a red tie and black shirt, a fair wink to koopa from the ill-fated Super Mario Bros movie.

Fans took to twitter after the 3000-hour live recorded challenge and have dubbed Delgado a gaming god, of sorts. The 714 game lineup included all of the games in the north american and PAL library, from the super-common Super Mario Bros to obscure titles such as McPiglet and Little Red Hood.

The record supersedes any speedrun ever recorded. Will Piotr do a Super Nintendo Version? Only time and sleep will tell.

NES Classic Production has ended

In an unexpected move, Nintendo has decided to cease production of the NES classic, sparking a range of Twitter and Facebook outrages. Many customers did not receive their pre-order and will be given a full refund and access to Nintendo’s ambassador club for 1 month.

Although the report comes from Finland, the news if believed to be worldwide. This is a rare move for Nintendo, and may be related to the recent discovery that the ROM image used in the system was simply downloaded from the internet.

This will surely spike an increase in eBay sales and also increase the value of the classic system significantly.

Did you get your NES classic? Let us know in the comments!

Sonic Mania to Hit Stores March 2017

Sega has had an excellent record in keeping the Sonic games alive over the last 30 years. The hedgehog and his friend tails have been re-hashed on almost every sega platfrom to date, and now they are coming to various Nintendo platforms.

Although Sonic Mania is a great contender, we don’t know what system it will appear on just yet. During the Nintendo Switch review, we got word that we will have it on the new system after all!

Some gamers are wondering if Mario will make an appearance in the ill-fated series. Let’s hope so!

Expect to see Sonic Mania in early March of 2017.

Nintendo’s Classic Mini Hides a Shocking Feature


Ryu wasn’t the only one who was shocked by Nintendo’s controversial classic console

The Nintendo Classic may still be difficult to find, but fans everywhere can still play their favourites using the Virtual Console.

According to a recent report, Nintendo may hyave used an unlicensed version of Super Mario Bros, downloaded from as part of the Nintendo Classic Console Port.

It was identified that the ROM contained an identical image of a downloaded ROM, that actually post-dates the original.

Nintendo could not be immediately reached for comment.

If the report is confirmed, it would be a shocking surprise, considering Nintendo recently released a bounty to find exploits in their 3DS system.

5 Reasons Why You Shouldn’t Use GameMaker or Construct for iOS Programming.

With the introduction of iDevices, most new programmers will look for a way to create a game or app with as little work as possible. While GameMaker and Construct offer excellent introductions into these worlds, true programmers tend to avoid them. Here’s why:

5. It’s Expensive

As of this writing, Construct is currently $299 per year. Game Maker has an odd price structure, forcing you to pay a monthly fee. With Apple’s developer fee costing $99 per year, one can’t help but wonder why the “King of Overpricing” is being outdone by these small companies. Don’t plan on making too much money either, because it’s both apps require you to pay a royalty.

4. It’s Slow

Developing any application using a third-party tool can cause some performance issues.. Using native Objective-C programming (and a SpriteKit) API eliminates the middle-man and works directly with your device’s hardware.

3. It’s Buggy

When you rely on someone else to do your programming, you don’t oversee the entire project. Game Maker had a glitch with character maps that was eventually fixed after several years, but users of the application were forced to create a workaround. Programming the code directly means that your problems are YOURS and not some other developer.

2. It’s Dumnening

You don’t need to be a rocket scientist to be a game programmer. Start with a basic tutorial and see how it goes. There are hundreds of tutorials available for SpriteKit programming and it’s still growing. Also, most employers (game companies) want source code at the end of a project, not a bunch of silly files.

1. It Limits Creativity

The most important factor. When you use a third party application instead of direct programming, you are limited to the tools and features offered by the application; you are basically giving complete control of your game to another company. This is especially true for the most basic special effects (such as transparency) where the price is jacked up to support these features.